(… found on Gerichtstr., Berlin)
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I posted to datenform.de
1st Blood
http://datenform.de/blog/1st-blood/
- Tags:
- graffiti
- pic of the day
March 28 2012, 12:15am | Comments »
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I posted to fffff.at
Introducing KATSU
http://fffff.at/introducing-katsu/
Theo: A short introduction: KATSU, a long time collaborator with FAT and GRL has joined FAT as an Artist in Residence. KATSU has had long had a unique approach to graffiti and hacking urban environments. This post is a short introduction to some of his existing work. Expect to see a bunch of new hybrid work during this A.I.R that extends in all directions. How many have left a mark that can be seen from space?
- – - – - – - – - – - – - Begin Katsu: I’m a graffiti writer/vandal/slimer working in New York City. I’ve been involved in graffiti for over 15 years. I love graffiti and feel that it’s time to really change shit up. Traditional graffiti methods are powerful but the combination of graff and tech can be absolutely LETHAL. My goals as KATSU are to motivate vandals and accumulate FT’s. I have turned graffiti into a game for myself where the objective is to gain “FT’s” or “FameTokens tm.” in the most effective ways possible. Any and all FT’s are good for business so placing my name in people’s lives, and in unique ways is the main objective. Because I’m new to F.A.T. I figured I should show off some of the things I’ve made. I’m very excited to meet the crew and get grinding on some sick ideas. Powers video – homage to eames powers of 10 film. shortlisted for guggenheim show
Mochaccino – “world’s largest graffiti exhibition”? sounds perfect to me.
Picasso – barely made it out of this one.
Obama’s crib – had my friend waiting on a suzuki gsxr to get me the fuck out of there
Fire Safety – kids need new toys
Fire Hazard – my new toy
January 28 2012, 10:35pm | Comments »
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I posted to fffff.at
Open Source Graffiti Train Bombing
http://fffff.at/open-source-graffiti-train-bombing/
The source code for a single point of GML written on a train. Writing and updated Spray Can POV design by Drawvolution (original here).
June 6 2011, 5:19am | Comments »
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I posted to fffff.at
Graffiti Analysis: Barcelona
http://fffff.at/graffiti-analysis-barcelona/
Graffiti Analysis Sculpture Barcelona, 2010 ABS Thermoplastic 31 x 20 x 35 cm This Barcelona specific installation of Graffiti Analysis is currently on exhibition as part of Kitsch Digital. The sculpture was created by algorithmically averaging the motion captured data from local graffiti writers and produced on a rapid prototyping 3D printer. .gml data from the Barcelona Graffiti Analysis sessions can be downloaded here. More on the Kitsch Digital exhibition coming soon from tbx.
February 24 2011, 10:34am | Comments »
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I posted to fffff.at
Stencils to go!
Looptaggr! A great new tool to express your opinion in public. The latest streetart technique to support your favorite gang ( i.e. Wikileaks). Full tutorial and all pics at http://looptaggr.com.
A project by Ariel Schlesinger and Aram Batholl 2010 More at http://looptaggr.com
December 14 2010, 7:29am | Comments »
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I posted to log.chocolaterobot.com
I Bombed The Drone
http://log.chocolaterobot.com/?p=233
Bomb the Drone is a collective act of imagination and insurgency instigated by the DELIMIT crew. Here is my drone. You can bomb the fuck out of your drone too.
November 30 2010, 5:25am | Comments »
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I posted to log.chocolaterobot.com
I Bombed The Drone
http://log.chocolaterobot.com/?p=233
Bomb the Drone is a collective act of imagination and insurgency instigated by the DELIMIT crew. Here is my drone. You can bomb the fuck out of your drone too.
November 30 2010, 5:25am | Comments »
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I posted to fffff.at
Vote For GA/GML!!!
http://fffff.at/vote-for-gagml/
Vote for Graffiti Analysis & GML in the Transmediale & Mozilla Open Web Award!!! Here’s how: 1. Create a Mozilla Drumbeat account: https://www.drumbeat.org/user/register 2. Check your mail to get your password and validate your account. 3. Go to the GA/GML Project page on Drumbeat and click “vote” in the upper right corner: http://www.drumbeat.org/project/graffiti-markup-language As you can see, GA/GML is currently waaaaaaaay behind in the race, so it can use all the help it can get. Once you have voted please accept my thanks and this sticker.
November 29 2010, 6:36am | Comments »
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I posted to blog.ni9e.com
Pixação Facade Study (Brazil)
http://www.blog.ni9e.com/archives/2010/11/pixaaao_facade.html
More updates from Brazil coming soon.
- Tags:
- graffiti
November 27 2010, 11:05am | Comments »
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I posted to blog.ni9e.com
An Invitation to an Invitation to Crime
http://www.blog.ni9e.com/archives/2010/11/an_invitation_t_1.html
- Tags:
- graffiti
November 7 2010, 9:28am | Comments »
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I posted to fffff.at
An Invitation to an Invitation to Crime
http://fffff.at/an-invitation-to-an-invitation-to-crime/
November 7 2010, 9:08am | Comments »
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I posted to blog.ni9e.com
3 Cams 1 Can
http://www.blog.ni9e.com/archives/2010/11/3_cams_1_can.html
Spray Cam POV hackery from the Mozilla Drumbeat festival. Thanks to everyone that donated cameras, they will be coming back shortly (perhaps slightly more purple).
First test here:
- Tags:
- graffiti
November 7 2010, 7:29am | Comments »
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I posted to fffff.at
Eyewriter 2.0 + Robot Arm = Livewriter
http://fffff.at/eyewriter-2-0-robot-arm-livewriter/
For the 2010 Cinekid festival we took the GML loving RoboTagger one step further by directly connecting it to the new and improved Eyewriter 2.0 system, allowing children visiting the festival to write their name with their eyes and have it drawn by a giant, bright orange robot arm onto paper which they could take home with them.
The system allowed them to both draw with their eyes and type with a keyboard. The keyboard was by far the most popular with the kids and it would send the letters they made to the robot using a typeface designed by paralysed graffiti artist Tempt1, made with the original Eyewriter system.
Here is the full alphabet of Tempt1′s typeface ( grab a gml version ). Notice the EW signature in the corner :)
This is the Eyewriter 2.0 hardware. Now a glasses free design which is more more accurate, using a hacked PS3 Eye camera with two external LED clusters to make reference glints in the eye.
Open Source: Both the Eyewriter code and the Livewriter code are open source projects, made with openFrameworks. You can follow them on Github: Eyewriter Main Repo and Cinekid Livewriter Repo. Credits: Livewriter @ Cinekid: Theo Watson, Golan Levin and Gijs Van Wee, Jan Van Laar ( Polynorm ) Based on the GML Robotagger by Golan Levin and Evan Roth Eyewriter 2.0 Crew: Zachary Lieberman, Ito Takayuki, Golan Levin, Kyle McDonald Eyewriter Team: Tempt1, Evan Roth, Chris Sugrue, Zachary Lieberman, Theo Watson and James Powderly. Big thanks to: Clint Beharry, Rui pereira, Lucas Werthein, Paul Ferragut, The Eyewriter Collab, Parsons The New School For Design, ABB and Polynorm. Extras Special Thanks to Joost Broersen from Cinekid for making this happen! Big thanks to Gijs Van Wee and Jan Van Laar from Polynorm who designed the hardware and software for the Livewriter and a big thanks to ABB for supplying us with the robot. Also big thanks to Golan for sharing his robot code and for inspiring the project! Here is Jan making some late night additions to the robot.
Gijs admiring his spring loaded marker pressure system, designed to give a conistant pressure to the marker.
Made with openFrameworks :)
About Eyewriter:
The EyeWriter project is an ongoing collaborative research effort to empower people who are suffering from ALS with creative technologies. It is a low-cost eye-tracking apparatus & custom software that allows graffiti writers and artists with paralysis resulting from Amyotrophic lateral sclerosis to draw using only their eyes. To find out more about the Eyewriter project vist the main Eyewriter site: http://www.eyewriter.org/
November 4 2010, 10:54am | Comments »
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I posted to jamiew.tumblr.com
Photo
http://feedproxy.google.com/~r/jamiew/tumblr/~3/WkOOhRIfURI/1104383597
September 11 2010, 12:49pm | Comments »
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I posted to fffff.at
GML Syntax Validator
http://fffff.at/gml-syntax-validator/
Yesterday we announced the GML 1.0 spec, a canonical reference for what constitutes Graffiti Markup Language. Today I’m pleased to announce the GML Syntax Validator, a tool to help developers working on new GML applications debug & optimize their Graffiti Markup Language files. Just say “NO!” to bad GML. A “Validate This” button is now available in the sidebar of every 000000book tag page, or you can upload GML directly via file, form, or a simple API. Check out some example usage.
validates overall document syntax presence of all required GML tags (bottom of the page – drawing, stroke, tag, pt, x/y) verifies point data falls between 0.0 and 1.0 values client description (info about your app) your <environment> description (e.g. <up> vector & <screenBounds>, since all screens are different) recommendations — e.g. adding a consistent <uniqueKey> value, like an iPhone UUID or hashed computer MAC address. This allows users to enable 00000book device pairing for tags uploaded from your app
This is a beta release and bugs/feedback are much appreciated — please email me & Evan or hit up your friendly neighborhood GML mailing list
September 2 2010, 7:43pm | Comments »
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I posted to fffff.at
The GML 1,200 Euro Prize
http://fffff.at/the-gml-1200-euro-prize/
GML Field Recorder Challenge (€1,200) A design challenge to create an easily reproducible DIY device that can unobtrusively record graffiti motion data during a graffiti writer’s normal practice in the city. The GML Field Recorder Challenge is a DIY hardware and software solution for unobtrusively recording graffiti motion data during a graffiti writer’s normal practice in the city. The winning project will be an easy to follow instruction set that can be reproduced by graffiti writers and amateur technologists. The goal is to create a device that will document a night of graffiti bombing into an easily retrievable series of Graffiti Markup Language (.gml) files while not interfering with the normal process of writing graffiti. The solution should be easy to produce, lightweight, open source, cheap, secure, and require little to no setup and calibration. The first person or team to create the device and publish corresponding source code and HOW TO guides (as outlined in the rules) will receive €1,200. For a complete list of design requirements go to graffitimarkuplanguage.com/challenges/gml-field-recorder-challenge. The GML Field Recorder Challenge (including the prize money) is funded entirely by Constant, which is a non-profit interdisciplinary arts-lab that is based and active in Brussels since 1997.
September 1 2010, 1:28am | Comments »
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I posted to fffff.at
GML DOT COM!!!
GML Week SE02 EP03 is happy to announce the public launch of the official GML community home on the Internet: graffitimarkuplanguage.com. This site will act as an archive for GML related projects, source code, updates and community discussion. graffitimarkuplanguage.com will also be home to the official (and newly updated) GML v1.0 spec document. Hackers and graffiti writers please come over and play. graffitimarkuplanguage.com
The GML v1.0 Spec Doc was created by: Golan Levin, Evan Roth, Jérôme Saint-Clair, Chris Sugrue, Jamie Wilkinson and Theo Watson. Huge thanks to Constant for their support of the GML community website and inaugural GML Challenge. graffitimarkuplanguage.com was built in WordPress using wpfolio (THE WordPress theme for artists).
August 31 2010, 6:30pm | Comments »
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I posted to fffff.at
000000book 1.2: More Tags In More Places
http://fffff.at/000000book-1-2-more-tags-in-more-places/
We’re proud to present the latest version of 000000book.com (Blackbook), the open database for storing & downloading Graffiti Markup Language files. “GML… it’s everywhere you want to be” 000000book lets you upload your own GML tag data, browse others, and download any tag’s GML for playback in desktop apps like Graffiti Analysis 3.0 and web apps like Canvasplayer. Software developers can easily upload tags from their own graffiti applications using 000000book’s RESTful API, for which no signup or authentication is required. For more info check out our intro to 000000book and API docs. This release incorporates contributions from over a dozen members of the graffiti-hacking community, and GML-compatible applications are now available for tools like markers, lasers & eyetrackers, devices like the iPhone, iPad & Android phone, and bad-ass hardware like 6-axis CNC mills, automated paintball guns, and giant robot arms. We are not joking.
Lifecycle of a digitized graffiti tag 000000book website updates
Mobile device pairing – enter your iPhone, iPad or Android handset’s unique ID to automatically have your tags attached to your 000000book account – check out your settings page. GML image generators – no more ugly missing thumbnails! Developers upload a custom image along with their GML tag data (e.g. FatTag Deluxe), but now 000book will create a thumbnail for those who don’t. Powered by the mighty GMLImageRenderer by Muharrem Yildirim (Python) – thank you! Multiple tag players – in addition to the Flash GML Player by Todd Vanderlin we’ve also integrated Canvasplayer, a simple HTML5 GML playback demo made using Processing.js. We’d like to add your apps too! Please get in touch if you are making something embeddable on a webpage.
000000book API updates
Search tags by keywords – looking for all “katsu” tags? No problem. This powers Graffiti Analysis 3.0′s new “RSS tag feed” feature and is based on work by ps / TPOLM GML syntax validations – why did that tag upload fail? Now you’ll know! 000book will return errors, warnings & recommendations when uploading GML via the 000book API — interactive debugger coming soon. Post-upload redirect options – after uploading a tag you can choose to send the user to a custom URL, back where they came from, or to the previous page (via HTTP_REFERRER) Check out the API Docs for more info.
Get Involved
Writers – download DustTag or FatTag Deluxe (iPhone) or TouchTag (Android) and start uploading! Hackers – get on the GML mailing list and tell us about your projects! Questions & complaints always welcome Our IRC chat – irc://irc.freenode.net/#fatlab Organic, locally grown & 100% open-source
August 31 2010, 4:40pm | Comments »
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I posted to blog.ni9e.com
Graffiti writers need to start using bit.ly
http://www.blog.ni9e.com/archives/2010/08/graffiti_writer.html
- Tags:
- graffiti
August 16 2010, 4:11pm | Comments »
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I posted to datenform.de
First Blood!
http://datenform.de/blog/first-blood-3/
(Remember the 24h post? … found on Chorinerstr. Berlin)
- Tags:
- graffiti
- pic of the day
July 22 2010, 4:02pm | Comments »
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I posted to datenform.de
EMD!
(Nice series in Mitte by EMD, sort of solo show on Linienstr ;-), found on (see pic), Berlin)
- Tags:
- graffiti
- pic of the day
- streetart
July 21 2010, 2:35pm | Comments »
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I posted to log.chocolaterobot.com
Gevaar Auteursrecht
http://log.chocolaterobot.com/?p=207
Beware: Brand new copyright warning tape. Limited Edition.
City Library / Gent, Belgium.
July 1 2010, 1:15pm | Comments »
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I posted to log.chocolaterobot.com
Gevaar Auteursrecht
http://log.chocolaterobot.com/?p=207
Beware: Brand new copyright warning tape. Limited Edition.
City Library / Gent, Belgium.
July 1 2010, 1:15pm | Comments »
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I posted to fffff.at
Graffiti Analysis: Sculptures
http://fffff.at/graffiti-analysis-sculptures/
Graffiti Analysis: Sculptures is a series of new physical sculptures that I am making from motion tracked graffiti data. New software (GA 3D) imports .gml files (Graffiti Markup Language) captured using Graffiti Analysis, creates 3D geometry based on the data and then exports a 3D representation of the tag as a .stl file (a common file format compatible with most 3D software packages including Blender, Maya and 3DS Max). Time is extruded in the Z dimension and pen speed is represented by the thickness of the model at any given point. I then have this data 3D printed to create a physical sculpture that serves as a data visualization of the tag. For the Street and Studio exhibition at the Kunsthalle Wein, I collaborated with an anonymous local Viennese graffiti writer and had the GA sculpture printed in ABS plastic. Graffiti motion data of his tag was captured in the streets (for the first time) at various points around Vienna. A version of the Graffiti Analysis 2.0 application loaded with data collected in the streets of Vienna during the course of the installation can be downloaded here: Linux | Windows | OSX GA 3D was made in Open Frameworks and developed by Chris Sugrue. The Graffiti Analysis sculpture in the Kunsthalle exhibit was printed by RedEye. The project was supported in part by the Kunsthalle Wein. Big thanks to Sydney Ogidan, Catherine Hug, Sigrid Mittersteiner and everyone at the Kunsthalle for their help. Audio in the video above is by Dimlite and was ripped from Theo’s Spring Mix 2010. GA 3D software and source code will be available at graffitianalysis.com shortly, follow @graffanalysis for updates. I will also be premiering the new 3.0 version of Graffiti Analysis this week at Les grandes Traversées festival in Bordeaux (more info on that soon).
Graffiti Analysis 3D (anonymous Viennese Graffiti Writer), 2010 ABS Thermoplastic 49.0cm x 367.4cm x 257.7cm
If you’re going to the exhibition at the Kunsthalle make sure to also check out the Graffiti Taxonomy installation I did along the project wall:
Your browser does not support iframes.
- Tags:
- Frontpage
- graffiti
- openframeworks
- gml
June 27 2010, 7:32am | Comments »
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I posted to datenform.de
Petersburger Hängung
http://datenform.de/blog/petersburger-hangung/
(Petersburg-hanging, random entrance situation, found on Ackerstr. Berlin)
- Tags:
- graffiti
- pic of the day
- streetart
June 17 2010, 6:58am | Comments »


















